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  • HuHu4life_'s Suggestion - Make Immortal shards better

    HuHu4life_

    New member
    Username:

    What is your in-game username?
    HuHu4life_

    Brief description of your suggestion.
    Make Immortal shards better

    Detailed explanation of your suggestion.
    Immortal Shards are currently not really the best, in the past Immortal shards have been made more worth while, even when you fail as you could receive Imo Boosters from failing. What I suggest is maybe adding something more enticing to Imo shards, make players actually want to use them. For example, your chance to unlock a shard goes up a little bit every time you fail that certain shard (For example I fail 2 executioners, so my unlock percent for exe goes up say 3% for each fail, so 6% total plus my extra boost from imo boosters I put on top?) or maybe it could go up all round. Let me know your thoughts, but from what I have heard there are players who have been using 20 Immortal shards and only unlocking 2 during all of that.

    How do you think this would improve Hellbounds?
    This would Improve Hellbounds as players would finally start using Immortal shards more often, helping players get better, in particular for those who get level 50 shards, but are not as good as the players who are a high prestige. This could help them as if they have failed 1 or two shards before they get a bit of an extra advantage when they unlock Ikits.

    Anything else you'd like to add?
    No
     

    Cuddle

    New member
    make players actually want to use them.
    People want to use Immortal Shards and accept the gamble of either unlocking or failing, the smartest thing to do with Immortal Shards is selling them since it's safe cash and not just gamble whether u unlock or not. Even if they add 1 or 2 Immortal Booster when u fail a shard, people won't stop complaining about the fact that they just failed a shard. And also just adding higher unlock percentages per failed shard is just stupid taking away the whole gamble part of either unlocking or not.
    This would Improve Hellbounds as players would finally start using Immortal shards more often, helping players get better
    If those Players wanted to get better they would sell the Shard since the shard itself will never make any close to as much money as the shard on its own would sell for.

    Shards are fine as they are. If people just Yolo non boosted shards or shards that are only boosted 10-20% or such they shouldn't be wondering why they fail so many.
     

    BarryChuckle_

    Quality Assurance
    Staff member
    Quality Assurance
    Personally while i understand your point, i think we need to re evaluate just how powerful Ikits are! Having these powerful sets of gear and loot you can call in every 7 days really is an epic reward with unique gear, some having powerful custom potions, and some with amazing loot. So i do believe Immortal shards should be challenging to Unlock. And necessary odds shouldn’t really change. Lets also not forget we are technically given the power to 50% boost any given shard if we wish, which brings me onto my following point.

    While Immortal Shards i do believe should be challenging to unlock, i wouldnt be against bringing Immortal Booster reward after spinning a shard back, and i believe it would be a welcome edition. Yes, Immortal boosters should be RARE, however right now they are incredibly hard to obtain, and are selling for over 10 mil PER booster!! They are in incredible high demand, and while they should be rare, i don’t believe they should be selling for 10 mil plus. So adding Booster rewards back into shards after a spin is a good way to settle this problem - Adds a few more boosters into the economy, and you get a bit of a reward even if you fail a shard, which you can choose to sell for a quick cash-boost if you like.
     

    IsItFanno

    SrMod
    Eternal
    Immortal
    Mythic
    Demonic
    personally love this idea but as cuddle has stated i think the best idea would be adding another system for shards which has been on skybounds but if you failed your shard you got boosters but also if you unlocked your shard you could get a bonus item. I cant renember of the top of my head how this worked but im pretty sure it was a gui that rolled between unlocks and not unlocks but i preferred it to the Inmortal Shard openings that we have now.
    Username:

    What is your in-game username?

    HuHu4life_

    Brief description of your suggestion.
    Make Immortal shards better

    Detailed explanation of your suggestion.
    Immortal Shards are currently not really the best, in the past Immortal shards have been made more worth while, even when you fail as you could receive Imo Boosters from failing. What I suggest is maybe adding something more enticing to Imo shards, make players actually want to use them. For example, your chance to unlock a shard goes up a little bit every time you fail that certain shard (For example I fail 2 executioners, so my unlock percent for exe goes up say 3% for each fail, so 6% total plus my extra boost from imo boosters I put on top?) or maybe it could go up all round. Let me know your thoughts, but from what I have heard there are players who have been using 20 Immortal shards and only unlocking 2 during all of that.

    How do you think this would improve Hellbounds?
    This would Improve Hellbounds as players would finally start using Immortal shards more often, helping players get better, in particular for those who get level 50 shards, but are not as good as the players who are a high prestige. This could help them as if they have failed 1 or two shards before they get a bit of an extra advantage when they unlock Ikits.

    Anything else you'd like to add?
    No
     

    MysticalReaper

    New member
    I like how Immortal shards are now. I think putting the chances a bit higher up wouldn’t be bad and perhaps add some rewards like immo boosters and not just 50 or 100k😂. I would also like to see that if you fail a shard, that it would give you a t3 kit and not t1. But I think immo shards or atm not the biggest problems on TFI and shouldn’t be prioritized.